Art Pooping
I haven't posted anything in the longest time. But i went to Philly Comic con yesterday and really got inspired to keep my website updated. Had pretty cool convos with 2 local artist that worked on MTG and I think I'm going to go back tomorrow to give them my old business(really need to updated my cards) card so they can check out my stuff.
What a awkward conversation that will be. Hey guys I was here yesterday, my bad, I came back today and just wanted to give you this sucky business card so you can check out my site and maybe stay in contact or some shiz... Again i love your work. Derpy derp.
Anyways, i haven't done much illustrated work in awhile and this is pretty much all i an muster up without giving away any of my comic strip work, which i think I will get back into soon. Legend of April Winters is still coming. Need to update the When Spring Comes page. I still feel horrible about not finishing Pancake Rambo...
What i do have should be a delight for all the Game of Thrones, Avengers and Gears of War fans. The Gears of War piece was done for the deviantart competition a year ago but i never got around to posting it on here. I think it was just frustrating that i didn't even place top 100...
But be on the lookout for more Game of Thrones comic strips. I wish there was a better way of showcasing these. People on deviantart and Reddit aren't really flocking to them as I would have liked and I'm horrifically late in Tumblr'ing... Maybe when i crank out a few more the popularity will go up. Who knows.
Here are some of my ZBrush pieces. This program seems to be endless... You think you've learned it all but the rabbit hole just keeps going deeper. Its not enough to learn just how to sculpt or texture, you have to learn rigging, materials, lighting, hair, dynamesh, etc and the bazillion different ways of doing things. On top of that GoZ into another program like Max and then learning how to do the proper shaders/materials in that program and create the lighting for it and particles. It definitely hurts ones head after a while.
I decided for my first legit project in ZBrush I going to make a few Planeswalkers because i had just started getting into Magic a few months ago and was captivated by the lore and the characters, especially the planeswalkers. And the 1st one i decided to do Gideon Jura. I learned a lot of what to do and what not to do on the project. Was definitely a wake up call to see my computer starting to chug when the model went over 30 million quads. Lesson learned. Also messed around with the Fibermesh a lot... Gideon has pretty flowy hair a man like Fabio or... Snoop Dogg...
Chandra Nalaar was really ambitious in that i wanted to create something more realistic, but how realistic can a character get if her hair is made of fire...? I did learn how to use shadowbox and that made texturing her face amazingly simple it almost feels like cheating...
Naked...
Clothed.
I rendered it in Max and it broke my heart when i found out i couldn't retain any of what the metal looks like in ZBrush... At this point i really was tired and didn't feel like learning the INs and OUTs of the material editor in Max... One day. But apart from that i think it came out pretty good. The particle editor almost the same exact story. It was like looking at a NASA training simulation for astronauts... I Photoshopped the fire and at that point realized i didn't model goggles... Aaaahhhhhh f*****************..... Whatever. Next time. And that is my art dump.
Apart from these I've been learning Zbrush and putting my demo reel together. But after today's Q&A with some artist at comic con, I think i'm going to take out a few pieces before i render anything final.
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