Thursday, November 10, 2016

Blind Squirrel Games: Art Dump

Hey! I know its been far too long. But I have some cool stuff to show. Working at BSG has been a rollercoaster this past year and a few months. While there I've working on 3 major titles. BioShock: The Collection and Mafia 3.And Another unannounced AAA title. Luckily we were given the OK to show our work for BIO, so here's a quick drop. You can also find the work on my Artstation.

Sunday, April 19, 2015

Marvel of Asgard

I started this character for the Comic Con competition that just passed. However, halfway through i had to go home to visit family for 3 weeks. That cut heavily into the time I had to work on it. So I didn't meet the deadline for having it textured and rendered. But I decided I should finish the sculpt.

Friday, January 30, 2015

Art Dump! Most of these pieces made it into my Demo Reel.

Wednesday, January 21, 2015

Demo Reel 2015

It's been a long hard road. But I've finally this close to 2 minute demo reel to show for my 2 years at Gnomon School of Visual Effects. These pieces were not done over the span of the last 2 years but rather the span of the last half a year. I guess I will have more time to post more entries now that school's over. Let the job hunt begin.

Sunday, August 24, 2014

I'm Still Alive!

I haven't posted in some time and I'm excited to share with you the work I've been doing at Gnomon School since my last entry. Personally I feel like I've learned so much and grown tremendously as an artist a with the past few terms. I'm currently in Demo Reel class and I'e already made WIP pieces that I'm extremely proud of. The class's structure is we need to produce a finished piece every 2 weeks. To break it down. the first week is essentially Modeling and the second week is unwrapping, texturing, shading and rendering. Luckily, we have a second Demo Reel class to tidy up work from the previous. So I can definitely add the extra 10 percent to these pieces next term.

The first piece I did was from a concept by JH Stone. Rendered in Mental Ray.
This Joan of Arc piece was a concept from Michael C. Hayes. Rendered in VRay

This character was created for my Character for games class. Definitely in love with the aspect of the industry now and I think that's where i'd like to work when I graduate. Marmoset is such awesome program. I'm hoping to cranked out some badass game characters for my reel later on. Concept by Karl Kopinski.

This creature was for my Creature Design class. Made is Zbrush, comp'd in Photoshop. I also won Best of term was this and was featured on the Gnomon website. :P

These sculpts are from my Anatomy for Zbrush Class. Batman was my final. I've learned so much about anatomy in this class. Definitely take the course at Gnomon if you already know Zbrush and want to sharpen your understanding of anatomy. All the sculpts where done in a week and from scratch, meaning a sphere.

This was done for my VRay class using the robot I modeled from Hardsurface 2 class and the room from ym Intro to Maya class.